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Okay, here goes:
1. Make that glass use rgbt not rgbf. f=filter, so if you
set rgbf .99 just about every piece of light is filtered
by .99, so that leaves you .01 of the original amount of light.
2. Get rid of those sphere which you've placed ON the
lightsources. Somehow they block the media-photons,
even though caustics work with them.
3. Place your media inside the inverse box at the
beginning, and don't forget to remove that inverse
and replace it with hollow (since we want to be INSIDE
a media-filled box).
Thats about it. Tweaking those settings is up to you, but
it sure gets hell...
Regards,
Tim
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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